"Look at the dot of purple to the left on the green guys head. Yuck!"
Even though I haven’t been updating, I have actually been working on this everyday. Here are most of the things that I’ve done.
Went back to FRAME C5 SC4 and C5 SC5 1 though 4 and changed little details on BANDA’S BODY like adding a spike on his back and leather strap at the bottom part of his body
Went back to FRAME C2 SC13 to remove the mountain in the bg and I did a quick fix on a small bit of orange on the leather strap where it should be just full brown. Perfectionist 101
Made two new skills and implemented them into the game, BITCH SLAP and BLINDED BY THE MOON
With the blinded by the moon there were lots of trial and error kind of things happening because the limitations of the engine are real. So the first version of BBTM just couldn’t work for me because upscaling the moon to how I wanted it to be on screen would mean the it would look kind of shitty. Basically had to do the animation a little different but I think it turned out good.
Did the after boss fight cutscene, lots of trial and error on this because of the animation, just constantly going back and forth and trying new ways to try and get it to be smoother.
I believe I couldn’t make the animation smooth because I couldn’t use decimals like 0.1 or 0.2 for the wait command so the animation just looks kind of choppy.
Basically what I mean is, when I put the number 1 for the wait command and it goes to the next picture, when I play the cutscene in game it just skips some frames of the animation so the lowest number that I can use for the wait command on these scenes had to be 5.
Also if an event is too big it starts to chug so I had to simplify it. Everything is as good as I can get it. I think it turned out well and is pretty much my vision of it. Because of this I will try and keep cutscenes even simpler by just using pictures.
Quick fixing dialogue on the end cutscene as well as some words get cut off. Basically because of the 1920x1080 size of the screen that I’m using for the game it makes the engines message box not work for me so I have to manually adjust it. I think there is a word wrap option on yanflys script but I don’t trust it.
C5 SC2 and C5 SC7 need to have a quick fix because I forgot to put Agro’s crystals on him.
Made the game over screen and it looks great. Wish it could be animated but I don’t know how to do that.
Made quick fix on C5 SC4 where you can see a small pink dot on Davids head.
Added two new images to the demo.
Went back and cleaned title screen and splash screen to be crispier.
I actually enjoy playing my game even though what I have is quite short.
I am currently making passive skills.