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(1 edit) (+1)

The game is very simple, but I could see this going into a mobile app store! Great sound design and nice graphics (although the lilies could be a bit more appealing). The consideration of adding many languages is welcome (just be on the look for languange typos).

Now, as for how to improve it, don't punish the players for not solving the puzzles in a time frame, that doesn't add challenge, it just makes them redo a puzzle they already solved (and that's boring). You could instead place an extra challenge to the player (maybe they are collectables on the stage like in Where's My Water or in Cut the Rope). A level select where you can see how many stars you've gotten in each level is also a given, but maybe those levels can have different themes (colors, ambients, seasons?).

I think this game, with more content and a bit of marketing, can do well as a free mobile game (where you can use ad integration to earn some money from it).

Hello,
Yeah, I agree the timer was not adding to the game. I wanted to try it and see - now I know. In the next iteration, the timer is gone.

I have started on a level select/progress map. Unfortunately,  I didn't have time to add during the jam.

The next iteration also has an updated water lily leaf 🐸.

Thanks for the feedback! 

Now I'm off trying to come up with levels ✌️