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Sunday updates! 

Athough I planned to finish the last quest to the end of the week I didn't and that's why: 

1. The last quest was too long and had a deadly monster so you can die in the end and start from the control point in the watchman's room. Annoying thing. 

So I decided to split the quest on two quests and add a control point before a monster part. It took some time. Also I redesigned the cellar to make it more realistic. 

2. In the first part player had a simple pick item task. It was boring. So I added a brand new supercool minigame Evo-Light where the player need to spin rings and pass a light of evolution from one figure to another. 

On Monday I'll probably will get a day to take a breath and the next week (this week) will be the last quest week. Sadly I'm still out of time and should work every day