- WEAPONS -
From the beginning, the player will have a single main weapon which will be semi-automatic and with infinite ammunition, and will have different upgrades that will be obtained through challenges during the game.
BOUNCE WEAPON
- The Bounce Weapon will fire a bouncing projectile at enemies and obstacles. If the shot is fired in an obstacle, it will bounce depending on the player's angle with it, and if the shot hits an enemy, the shot will detect the closest enemy in a certain range and will bounce towards them, having a maximum of 4 bounces.
- First upgrade (blue): 4 bounces.
- Second upgrade (yellow): 4 bounces, exploding on its last bounce (dealing damage to nearby enemies).
- Third upgrade (purple): 4 bounces, exploding with each bounce (dealing damage to nearby enemies).
ZIG-ZAG WEAPON
- The Zig-Zag Weapon will fire two projectiles with a curved trajectory (sinus movement) from the point of fire of the weapon to the target.
- First upgrade (blue): 2 curved shots.
- Second upgrade (yellow): 4 curved cross-shaped shots.
- Third upgrade (purple): 8 multi-directional curved shots along with a "rain" of curved shots from both left and right.
DISPERSION WEAPON
- The Dispersion Weapon will fire three dispersion projectiles: one forward and the others with an angle of 15º.
- First upgrade (blue): dispersion of three bullets.
- Second upgrade (yellow): dispersion of three bullets connected by an electrical trail.
- Third upgrade (purple): dispersion of three bullets connected by an electrical trail. When killing an enemy, a burst of 4 lightning bolts appears around the death area and they will go to the rhythm of the beat.