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Doom meets Clustertruck. That pretty much describes SEUM: Speedrunners From Hell.

It's a remarkably fast-paced game that continuously changes the landscape. This constant metamorphosis will keep gamers on their toes as they progress through every level of Hell. From movement & fireballs, to secondary functions like teleportation & levitation, you'll need to drastically adapt from level to level.

Graphically, this is a damn beautiful game. Even in 1600x900 windowed, everything had that Doom vibe: hellish & demonic. The soundtrack consists of all-original metal tracks that sound 100% commercial.

Despite the lack of X360/XBone controller support, this game plays like a damn FPS. And rightfully so. The only thing I didn't like was the default mouse sensitivity - or, I should say, the lack thereof. Thankfully, you can change it to your appropriate level in the settings.

In the end, SEUM: Speedrunners From Hell is shaping up to be one damn fun game. I have a strong feeling that this game is going to make it big, coming off the heels of Doom & not too far after Clustertruck. Very good demo, IMO.