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Really cool concept. It's a bit hard to tell what is the actual timing, Cadence of Hyrule has a kind of animated bar showing the timing, it helps to tell what is the proper timing. The mechanics were pretty cool but throwing them all at once in a single level was bit overwhelming. The same idea would be cool but brought slowly one mechanic at a time. Maybe start with chickens only, then sheeps, then cows, so the player can get used to each new mechanic before being challenged.

Nice idea.

(+1)

I second this!
Some form of visual indicator would have been great and tbh for me absolutely necessary (took me or so tries to at least get a single egg to the bank).

Ramping up difficulty / mechanic introduction would be good design, but for a jam game I'm okay with the stuff all in one level.