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Nice idea, but several aspects of the interface confused me. Why is the target system shadowed over the starting area? I also never managed to shot a ball/asteroid swiftly forward, all I could do was forward in a very slow speed or shooting it fastly backwards, having it bouncing off the lover end and then swiftly moving towards the system. However, I was always far from being able to aim and shot with a strategy, when I hit something it was pure luck. I didn't see the "leave a mark" topic integrated when it came to my mind that a mark is a bowling term, nice. Unfortunately I was far from leaving a mark in my trials.

thanks for the review! 

The idea came from a saying my mom used a lot when I was a kid, “I brought you into this world, I can take you out of it too!”  My take on the theme was the idea that God is the one bowling with asteroids, which would leave a significant mark on us lol. Maybe a bit of a stretch as far as meeting the theme :) For the targeting system, the idea for the overlay was to show where the planets are in orbit so that you could have a better chance of actually hitting them. Also, when you shoot your meteor, it rolls back at first, similar to a bowler’s initial backswing. Hopefully within the next week or so I’ll have time to make an in-game tutorial that will explain the controls. When I do, i’ll upload it as a post-jam build. Thanks again!