Submitted with 33 seconds to go, wow! There's cutting it close and there's cutting it close. I don't know how the development process went, but I think I can see why it's so rough.
There's a surprising amount of polish in some areas. The main menu is pretty nice. I didn't try to remap controls, and I'm not entirely sold on the pixelated effect in the menu, but it looks good and fits with the game. The aesthetic could be divisive, but it's very well done and I personally really like the look. The world and character models are really nice, as is most of the animation and the music.
On the other hand, there are clearly some placeholders and missing pieces, and I managed to glitch into a state where I couldn't jump once (probably the same one ShibeyFaceGames ended up in).
The biggest problem is that combat just isn't fun in its current state. I found it awkward and finicky, because your reach is shorter than the enemy's, it's not obvious when you'll hit them, and you usually have to crouch to hit them and that halts your movement. Without solid effects it also isn't very satisfying.
The special ability is really cool. I love the visual effects both with charging and using the power. At this point, though, it just doesn't seem very useful. I think it could be something that becomes useful later in the game, and maybe that was the plan.
Really looking forward to seeing where you take this one!