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I'm glad gamebook authors are venturing into this territory, which is now very adjacent to the tabletop world in the form of write-and-roll games. However, I really think Bunker 13 would benefit hugely from being a tabletop game i.e. with some additional components. It would be much easier with 30 little cubes being moved from box to box, rather than having write and cross out umpteen times. However, my main issue with the game is the lack of player agency. You get to choose which group to benefit from medicine (if you have any), how to ration food supplies, and you have a binary choice on some of the events. And that, as far as I can tell, is it. The rest of the game is chance. In particular, you have only a 1 in 9 chance in any given week (starting from week 5) of reaching the win condition - the outcome of the game is highly dependent on when (or, indeed, whether) you roll a double 1, 1+6, or double 6.