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Really enjoyable and atmospheric game. I really like the "stuck inside on a rainy day, let's play games" narrative, and I kind of want the "house" part of the game to feel a little more alive, with its own meta-narrative somehow in between failed attempts at beating the inner-roguelike. Or maybe the inner game is periodically interrupted outright because you need to go change out the laundry or something, I dunno. It's a great concept though, and I love it.

Probably could use some type of in-game version of the key reference-- I didn't get too far in on my first playthrough because I skimmed over the directions and clicked into the game without memorizing everything, assuming there would be signposts/references in the game somehow if I forgot something. And I managed to figure out all the keys by trial and error except for how to fire my gun-- spacebar never entered my mind as a possibility. So that first playthrough ended up being a melee-only challenge run. Went a lot smoother after I read the instructions. >_> <_<