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Yes, but it was empty.

Oof. There should be a door leading you to the mine... Which version of the game did you play on?

I didn't realise I could dash up. would be useful to have a sign in the graveyard-house.

I liked the game. Maybe the dialogue with Ao about feeling suffocated could be made mandatory instead of optional.

Thanks for seeing it through. I'm glad you enjoyed the game I agree that it's a shame that the dialogue about Ao's motivation could've been completely skipped. 

Perhaps having it where this information would creep up on you in other NPC dialogues if you haven't heard it from Ao directly would be nice. I wanted to be quite subtle / non-forcing when it comes to dialogue.

It's a nice game! Maybe you could make the speech dialogues stay, one can go through the tree of possibilities.