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(+1)

could be true,  I read that rule differently.

Whatever the case might be, I think the most important thing is that it is open source.

Somewhat unrelated, but have you tried VR development/consumption on Linux and if so, how was it?

I don't have the proper equipment to actually play your game, nor am I willing to use the OS your game is on, but I have to say I love that video of you playing the game and jamming to the beat!

(4 edits)

hi thanks! It's enlightening to hear your comment regarding OS, will keep a note of that as a vr content developer.


Havent tried it but there's a (dev) Linux port for SteamVR, UE4 runs on Linux as well and most UE code as long as they are kept platform independent (which this game is) should "just run" in linux coz of UE4, so technically no hindrance or difference in development from what I live streamed except of course not using Visual Studio for the C++ coding part and yeah setting up a rig for it as not sure how good a VM would handle VR.


But very good point, will need to consider this for future projects ;)

I mean I'm not sure if it's possible with unreal/vr but the rule does state it must be playable at a minimum on linux or browser :P -- I didn't vote though since I can't play so don't worry

(11 edits)

Thanks, am not worried, I did get that part ;) game runs/playable on Linux but only packaged binaries for Windows as that's what I can reasonably test with my rigs. It's mostly C++ & Blueprint with no platform dependencies in the code.


it's easy enough to package for Linux in Unreal (literally a single tickbox in the packaging menu), it's opensource so feel free to package and test in Linux using the dev port of SteamVR as my vr plugin's code handles Vive compatibility as well :) or simply use the Linux version of UE4 to play test from Editor.

(+1)

Oh cool, had no idea unreal was that nicely integrated with Linux, I guess PUBG has no excuse then haha. I might go ask my friend if I can go try it on his Vive, good luck!

(4 edits)

still always depends on how they code their lower level stuff and yeah, the publisher's will and market ;)


Have a play with UE in Linux and test for yourself as well its capabilities in the platform of your choice. Full engine code is also available in GitHub.