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The core gameplay is quite fun, and the voiceover really adds a lot to the presentation. Well done!

I expected the difficulty to gradually ramp up (more radiation leaks, shorter warning times, etc.), but that didn't really happen. I think something like that could work with the arcade style you have going here.

Thanks, I wanted to have something like that happen, but I was struggling a bit to get the timed events working as I wanted it, so there was very little in terms of difficulty scaling. Thanks for the feedback though, I appreciate it.