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I have returned!!! After taking the SAT and selling at nycc for the first time I FINALLY will be working on this full speed!! I unfortunately did like none of the things on my checklist because studying for the SAT took priority along with other things but ANYWAY!!!

All this week I've been getting help from my game design teacher to figure out how to do this right. Now originally I was thinking like most rhythm games where there's buttons shown that you need to press to the beat but instead there isn't going to be a visual for that. And my idea for the special moves which are really taunts are going to be like a thing you do once you beat a level.

Now how do you beat a level is the question. ORIGINALLY I was thinking "oh well in roller derby jams are like two minutes so each level is two minutes." I might stick with that but really this is how the game will look like
('scuse my laziness I'm kind of sick today but I've been meaning to post talk about this game all week)

Your goal as the jammer will be to get passed the blockers so you can score lots of points by basically lapping everyone. But you're going to have about 3 different ways to dodge. You can push through people, skate around them OR do whips ( meaning one of your team members are gonna like fling you ahead of everyone. )
The upper right corner is where announcers will comment on your skill so if you're going to the beat they'll say good things and most likely I'll have some type of combo counter to let the player know theyre doing well and if you do bad the announcers will also comment on that.

The announcers will also comment on you stylistic choice. Like if you use a lot of one move and things of that sort. The meter on the left of the jammer is how you'll beat the level and it'll change different colors based on your style. You have to fill it up and to fill it up you'll just keep dodging people and scoring points.


Yesterday I actually got a small little system to work. Now what's happening here, since there's no actual visual thing to see where to make beats you make them yourself!!

I basically programmed it so that different beats are recognized and can boost your score. The more difficult beats will boost your score more. Like what's happening up there in the console you can see that:

1-2-3-4

1-2--4

1--3 -

and

-2-3-4

are all recognizable beats

So which beats show different dodges?

I didn't figure that out yet. But what I'm thinking is, there'll be three buttons for each different dodge and by pressing said button to whichever beat you like will score points. Harder beats will give you more points ( as in like 1 and 2 and 3 and 4 and)

I hope this whole big ol' explanation makes sense!!!

My next steps are to:
- Finish Maggie's skate cycle
- Finish the background and have it loop
- Draw three different types of blockers
Make a good song

I'm gonna focus on Maggie skating as well as the background for the rest of the week! If I manage to finish it I'll give an update about it!