Thank you, now it is much clearer to me. I'll be checking this issue in the week end, watch this space.
Jumps are among the least tested features of the integration and it's more than likely that some corner cases weren't properly addressed.
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Sounds good. Like I said, putting the "Ink/Resume Narrative" command first works fine in many cases. I'm only noticing an issue because I'm setting up my own basic save/load system that uses the story.state.currentPathString and I noticed that it doesn't appear to be updated after an "Ink/Jump To" command, only after the next time you advance the story after jumping.