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I really like your entry! I love the Arkham combat (and insist it is more than a 'Simon says'-like hit-the-prompted-button-to-win) and you captured its puzzle-y essence very well. I also quite like the puns you snuck in and the randomly generated enemy names. The game explains itself well enough (very important for a jam game) and I was always able find the information to solve the next step of the puzzle. That said, I do think you could improve the visual language a bit. Although all information is available to the player, I found movement and attacks hard to discern and had to rely on the history log to figure out what happened in the previous turn. Regardless, you managed to create an impressive entry with the foundation for a good puzzle roguelike. Well done!