Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

digging the grainy ps1 graphics, i think it's a good way to make the most of limited asset production time. the jumpscares were a bit cheap, though.

Thanks for feedback, and yeah, time contraints was a major factor throughout.