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(1 edit) (+1)

Updated just now.. was able to re-do the back half of the plane as a cube and gain a bunch of free memory to use for texturing.

Faces don't always have UV data until you move the default UV location. Once you do I think it adds to memory. Or maybe it's some different explanation.. either way, I found some space!


And yeah I need to get better at tracking how far along I am with memory.

(+1)

Amazing! Great work with the textures!
I like how you also fixed the way the motor attach to the plane: before, there was a single iron bar, so when the motor would start it would just bend and break, whereas now it's solidly attached to the frame.

That's the main reason I wanted to do textures! I would never have been able to get all the connections with just colored polygons.

Thanks again