I recently upgraded to Unity 2020.3.0f1. I'm using the Universal Render Pipeline and created a WebGL project with SuperTiled2Unity. The Tiled Map renders fine on Desktop Chrome but is just blacked out on Android. Would love some feedback! Thanks again for all your work
Viewing post in SuperTiled2Unity Version 1.10.1 comments
Hi there. I don't think Unity WebGL is officially fully supported on mobile devices so I'm not surprised you're running into issues. In any case I'm afraid it would something for Unity to debug. I recommend you make the smallest/simplest example that displays the error and send it to them as a bug. If these dismiss it out of hand as a "not supported yet" feature then I'm afraid this isn't much to be done. :(
Hey. Thanks for your reply. I made https://shadowvz96.itch.io/teleport-2bit using SuperTiled2Unity and it works fine on mobile, but I used Unity 2019.2.5f1
I will try to downgrade my project from 2020 to 2019 and I'm pretty sure it should work. Thanks for your response. I'm not really getting an error message, just the .tmx map doesn't display on WebGL mobile. I appreciate your tool! I absolutely love it.