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(1 edit) (+1)

Loved the intro to the game, and the overall movement and camera control feels really good

Some of the puzzles are super strong, and I think you do a great job easing players into particular mechanics without springing them on people unexpectedly

Some of the levels, however, I felt like I was trapped, and that every couple of seconds I was back at the spawn without really understanding what had hit me or what I had messed up on. I think maybe having some type of safe zone for the player to look and figure out their next move would be really helpful as opposed to feeling rushed right off the bat.

My game may also just have glitched but I think one of the early light switch levels repeated twice for me (level 3 maybe?). I'm not sure if I messed up with out realizing it but I had to redo what appeared to be the same puzzle consecutively. I did not encounter any other major glitches (not even sure this was one)

Very cool game, keep fleshing this out it has a lot of potential

Hey, thank you for the thorough feedback! I appreciate it.

"Some of the levels, however, I felt like I was trapped, and that every couple of seconds I was back at the spawn without really understanding what had hit me or what I had messed up on"

I thought about this, there's no proper game over screen and you indeed immediately jump back to the start. The losing mechanic isn't really something I worked out, the player just needed to not be able to blindly run through the drone sights.. There should indeed be a more proper indication of what happened and how, either through sound and/or visuals.

Maybe in the early light switch level you ran into the spikes near the end and it just restarted, I'm not sure. I doubt the level would repeat itself, I tested a full playthrough before release.

Thanks again for taking your time to leave such helpful feedback! It's greatly appreciated.