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If I try DenseRLOF on a low resolution Sprite sheet, it will not progress and the complete percentage will stay at zero, and crash the software. I purposely crashed it with task manager open and the memory of the software skyrocketed to 4,000 MB. I had to close it out in task manager before it got too full. SimpleFlow works fine though and the program is crazy useful.

That's a known issue, this is an issue in the library I'm using so I can't do anything about it. Although I guess I could add a minimum sprite resolution...

Got it, I'm not sure if said min sprite resolution is different depending on the system, maybe you could do something check for a "memory overload".