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(+1)

In essence, this is a really concept for a game. The audio and aesthetic choices meshed very well and it's easy to get immersed with the world that you've created.

I did run into a couple of small issues, though, both of which I believe are fairly paramount to the success of the gameplay. First, the wall sticking/climb mechanic is a little awkward. Maybe it's just me not vibing well with the mechanics or the controls, but I couldn't quite get the concept down. And second, I wish there was a little more impact to being hit. I know there's a sound when you're hurt and that does give some auditory response, but more times than not, I'll die and not really see it coming. I'd wonder where all of my health went.

It really is a cool game - I think it just needs some fine-tuning.

Feel free to check out our game as well if you have the time: https://itch.io/jam/screamortality/rate/978095

(+1)

Thank you for such a constructive response. I think it's easy to forget how strange your controls and mechanics are when you're in your own little development vacuum, so if we decide to further this project hopefully it can be made into something smoother and not as clunky.