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This is a cool concept of giving the player no impression to start with, only give them a few options to work with, then some cryptic text to decipher through times and iterations of play. The constant curiosity of what's coming after you and the doubt of whether what you're doing is even effective to combat against it. It's nice - allows the player's imagination to do a lot of the core work.

If you have the time, feel free to check out our game, Black Blizzard, if you're interested: https://itch.io/jam/screamortality/rate/978095