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I really like the art style and animations for the NPC. If I ever did a 3D game, I'd have to look into that style myself. (Incidentally, how long does it take to make a 3D model of this complexity? I never had the patience to model in detail, so it's not something I'm familiar with the timeframe of.)

The one thing that looks a bit odd to me is the band around the elbows for both characters. It looks like they're meant to be shadows built-in to the texture, but since there are unshaded parts between the bands and the clothing for some animations it looks like a glitch. I don't know how easy that would be to fix, especially if the characters are pieced together from multiple sub-models during runtime (like one game I modded once), but I figured I'd point it out. Then again, you probably already noticed it yourself...

A question I have about the gameplay: Based on the introduction information, it sounds like you have to raise "affection" before you can actually hold the NPC's hand. How do you raise affection? Are there interactions besides simply moving the hand?

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Hi, thanks for the reply! Yeah, the textures definitely need touching up - that was a case of texturing before animating, and once the arms were moved it became apparent that the textures had a gap. Still touching up to do for things like that, thanks for mentioning it.  It took about a week to do the model, but work was on-and-off so it's hard to time.

For raising affection, there will be other interactions such as patting her head, or rubbing her shoulders.  The higher her affection is, her body language will change to indicate how close you are to handholding.  


We planned on having interactable items on the table so you could do things like feed her cake or give her a drink but we weren't able to do that with the time constraints we have, so for now it's cut  down to just various touch interactions.  If we keep developing after the jam then expanding the interactions is going to be the first thing we look at so you can do all manner of cute/fun stuff.