This game had me hooked pretty quickly. The Groundhog Day mechanic goes a long way in getting the player to wanna see what's at the end of the story. As far as art and sound are concerned, the minimalistic white style works very well for this corporate/science setting, and simple color choices convey meaning quickly to the player (having Mr. Davis in red for instance clued me into his importance). This was a really cool submission, I had a lot of fun playing it.