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(1 edit)

use the namespace

Using UnityEngine.AI


Then download a navmesh make an empty object and add a component called navmesh surface i think


And add a navmesh agent component to the AI

Then get the players transform

Make a float inSightRange


N then if player.transform.position - in sightrange  oh im really sorrh but i cant remember the math to check if player is in sight range 

But if he is 

Since u have the using UnityEngineAI

agent.destination(player.transform)


This is a very simple variation that im typing from my phone rn so there might be some errors