Thanks for the game! I liked the robot. The lack of small details helped to quickly get used to it and get used to the role. The floors are interestingly executed. The building is very well readable inside. Pixel fire is very understandable.
I did not immediately approach the policeman. Maybe because he doesn't look like a police officer. The same as the man in the burning office - I was looking for him for quite a long time. At first, I thought it's a bad design, then I realized that this unrecognizability of people is a feature of robotic vision, and finding people is a difficulty for a robot that is still far from perfect.
What I really lacked was the reward. As a player, I tried very hard, but all that the games rewarded me with was the phrase "you saved a man from the fire." I think the aftertaste would have been much better if the reward had more to do with pleasure.