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Surprisingly, quite a few! There is a new "version" called QB64 that has some extra commands and features that actually make Qbasic gamedev more practical. In particular, the _PUTIMAGE command lets you drop in graphics instead of having to create graphics with LINE and CIRCLE statements. There is a BASIC Game Jam currently in progress as well.

Now all that being said, yes, Qbasic is perhaps still a bit primitive for modern-day Gamedev -- I've certainly seem some of its limitations. But for those like me that grew up with Qbasic and already have a good understanding of it, it sometimes makes more sense to stick with what you already know than to start from scratch with something else.

Thanks for the comment!

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Quite interesting. I haven't used QBASIC since my middle school/junior high days so I probably won't be delving into this anytime soon or else I'd have to go dust off my old BASIC guidebooks from back in the double-aughts and the nineties... I don't even know where I keep them, or if I kept them.

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I know how that is. I only got back into Qbasic because I found an old harddrive with all my old programs still intact. Trying to find a way to play them again led me to QB64.

If you ever do decide to check it out again, this Qbasic series by School Freeware is perfect for getting back up to speed (it had been 20 years since I last used Qbasic). It covers a lot of the old commands and concepts plus a lot of the new ones.