Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
In the sunlight the glowy orbs were hard to see and some were hidden by some sort of bug with the water, in the dark they were easier to see  though. The gems themselves seemed fine to me.

All right, I'll think about making the orbs more visible in bright environments.

Also in the video I suggested some sort of small audio to know when you get on a new platform, that I think your pyramid game had (maybe add an option to enable/disable as well).

Right, I see what you mean. I opted not to have it to make the feel less arcadey and more immersive. I assume you'd like it to make it more clear whether the game registered you stepping onto a new platform or not?

If they had some sort of health then maybe have them glow and dim or start flashing as they lose health and near death.

Thanks for the suggestions! I'll figure something out to make it more clear when they take damage and are low on health.

I found a moment in my recording that perfectly shows a point where the orbs were hard to see IMAGE

I assume you'd like it to make it more clear whether the game registered you stepping onto a new platform or not?

Exactly, I'm not sure if a volume slider is a good idea for the sound, but a least a toggle would be nice.