Finally the last quest is finished! Almost finished.
I've modelled the cellar monster for this quest, rigged and coded it. This morning I've done the basic killing sequence for it.
Also a very important problem was solved: when the main hero came closer to objects with his flashlight, the objects got too much light and all text / pictures became white. I added autotune for light intensity to prevent this effect.
Here is the monster hole (I know it sounds funny). I can't show a full monster body because it will ruin experience for those who read it. This creature will appear in free demo 🎃
Here is a short story from the quest. We probably will not meet Vasily in this game but his deed will always be in our hearts ❤
And finally a hole in the wall blocked with metal bar. It's not very representative but I needed a third picture.
Well I wish I could record some footage from the game but the only tool we have to do it in UE4 is Sequnce Recorder. For some reasons it rotates my character on 90 degrees so he flies feet first. It needs some hours to fix.
I think this week was pretty productive and hope I'll work well next week too.