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(1 edit)

In case you haven't fixed it yet. Make sure the object you want to collide with has the tag "1". And since your game is 2D you need to use OnCollisionEnter2D:

void OnCollisionEnter2D(Collision2D collisionInfo)

{

     if (collisionInfo.collider.tag == "1")

    {

        transform.position = homeBase;

         local = 0;

     }

}