thanks man, people don't imagine the important is for me that people leave their opinion about the game, this will help me to improve it, I had already thought about eliminating the character moving on the map but I wasn’t sure.
The overhead map is useful as is, but simply highlighting the clickable areas to 'walk' to might be more simplified and standardized for most people who tend towards visual novels. One of the areas in particular that I currently find flustrating is the forest. It could be useful in the future for multiple event locations, but I can't be sure if I'm hitting the correct spot for any event without highlighting.
It's not that I'm suggesting to not experiment, you might hit on something interesting. I've found a number of elements that you've done differently than I've found elsewhere that has gave the game a unique charm to it.
thanks man, in the florest area nothing happens yet, the overhead map is likely for me to add it, I will add secundary missions on the next version to create more things to do, gamedev has a lot of that feeling that the mechanics of the game make sense and are intuitive enough, I’m trying to make the game a little different from the rest, but I don’t want it to be so different that it keeps players away.