Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Maybe the subject was too ambitious for a 3 day jam. I liked the visuals and it felt a bit like LittleBigPlanet or something with the interaction between inventory and gameplay. It's a type of game I want to make myself so it was interesting to me. Thanks.

Could you elaborate a little more on what you mean by interaction between inventory and gameplay I don't quite understand what you mean. 

Thanks for the feedback

If I press a button and the player performs an action, that is the way Nintendo often tries to design games for example with Mario. Some games let the player press a button and either a symbol will appear or an inventory will appear which the player can interact with. I call this inventory gameplay, its a different type of game, Cave Story involves more inventory then Mario for example. Any sort of abstract symbol instead of literal gameplay would be a type of inventory gameplay. For your game to be more live action like mario, there would be no symbols and the character would perform different animations to represent the different inputs from the player.