The time between each spawning diminishes of 0.2 seconds every time it spawns, so it's not a constant accelleration but the rate of accelleration accellerates itself, if that makes sense to you (it does for me, at least. I took it from Physics).
Also, when there are that many Godots you can just let most of them slide and drag the red ones out of the way, that's at least how I intended it.
That's also why the Strike score multiplier does NOT reset when you let a green godot fall, but when you eat a red one. So you can focus on not eating red ones and keep your multiplier!
Yes, I will add crunching particles, I wanted to but didn't really have the energy or the time XD
EDIT: Oh, and the background is many many Godots of different sizes, colors and opacities rotating. It is Godots, just really LSD Godots. XD