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Thanks for the feedback. I agree with the map and day-night cycle. I should have left more time for polishing features like the day-night and the map system. Not exactly happy with the level of polish on this game. And there is a small main quest where you go around and activate communication beacons, but I didn't have enough time to implement a tutorial that guided you to the idea. I ended up just spawning the player facing the first beacon they need to activate for the main quest in hopes that it would get the idea across (I knew it was a bit far-fetched though). Hopefully, I can keep working on the project after the Jam and implement some of this feedback. Thank you!