Just a quick update today!
Ponos recolor
I recolored this map (now called "Ponos"). I will always try to squeeze more purple into a scene.
AI improvements
The AI still has a long ways to go, but it now beats me on the regular, which is a good sign. Now, on the rare occasions when it encounters a bad nav path, i.e. one that is in the nav graph but cannot actually be traversed, it removes the path from the graph. This prevents loops where the AI gets stuck repeatedly trying the same invalid path.
Rocket obstacle avoidance
The rockets now use four "whisker" raycasts to avoid obstacles while they track their target. Makes them a much better value proposition since they're less likely to end up in a wall.
Energy bonus changes
Previously you would earn energy bonuses for things like damaging the enemy, killing one of their minions, etc. These bonuses just coalesced out of thin air. Made no sense. Now I actually steal the energy from the enemy and give it to you.
Armor pickup particles
Armor pickups are the most "gamey" thing in the game. There's no physical explanation or real-world analogue for them. A friend suggested making them look a bit more magical and powerup-esque. Thus:
Other stuff's going on, but nothing screenshot-friendly. Lots of writing.