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Terrific job team! Visually, the game is very compelling. I loved watching my chubby witch character skip and hop, and the prospect of finding a new soft, round creature honestly incentivized me to keep exploring the world. The backgrounds are lovely, particularly the dark/florescent area--great work on the shaders. The synthy, pastoral music is a pleasant mood-setter, and the variety and quantity of it is astonishing! Though a bit janky on slopes, the controls are stable and intuitive. As I found myself hitting my head a lot, I think the player's drawn platforms would benefit from being one-sided (jump through from the bottom).

Overall, the general progression of the game is hugely impressive considering the timespan. I did run into similar issues to Wyatt and other commenters below with regard to solving puzzles; it took me a fair bit of trial and error to ascertain all of the elemental interactions. I also got softlocked at the three pedestals, as the strawberry prevented me from backtracking! None of this, however, was enough to significantly impair my enjoyment of this game. Amazing work!

Wowowow!! Thank you for taking the time to write such a exhaustive and kind review!!  엉엉 동글이

I really like the idea of having the platforms being one sided (jumping through the bottom)! I think that would definitely make it more user friendly after you finish drawing them! (I myself was blocked in after I drew a platform HAHA)

Oh yes, backtracking from the last level is indeed missing a way to go back! Thank you for pointing that out! c: Will update that part post-jam.  ^ ㅡ^