The game logo and title screen are incredibly appealing and the outdoor environments had a lot of charm with its very colorful design. The gameplay was a little bit frustrating as the connection between objects in the puzzle design didn't necessarily make much sense or alluded to. Although, the visuals and music made me play it through much longer than I would have otherwise. I did get stuck at a certain point right after unlocking the fire ability and wasn't sure where to go from there. As bgsulz said, making it so that you can jump through the bottom of the platform would be a big help in making the controls feel a bit tighter. Again, really sick visual design, especially the animation and logo work.
Viewing post in Sumi and the Soulless Spirits jam comments
Wahhh thank you!! I'm so flattered you enjoyed the graphics (and that it helped you stick around for a little bit longer LOL)!
Our team was originally hoping to make the world more immersive by having less tutorial-like elements in the game, but I think the consensus is that that wasn't the best idea, hahaha! More frustrating for the player, which we don't want. We definitely should have thought about adding more cues in lieu of a tutorial to guide the user along, and will definitely put that on our to-do list for next time! ^ ㅡ^
Thank you for playing through, even though it was a bit frustrating!!