Random thoughts while playing:
- Would be nice to have some basic sound (an ambient loop) on the menu.
- I like the simplicity of it, easy to jump into and start playing.
- Floating controls tips are nicely presented. Good!
- Left and Right click for Left and Right hands. Nice and intuitive!
- Feels like "O" to restart could perhaps be "R", but I guess you could press "R" by accident. Just a thought.
- There's some weird collider placement around the first water stream, where I have to go thru on the left, but can't go through on the right.
- And having the waterfall right there is just begging for me to get frustrated hitting the invisible barrier if you try to go down there. I'd definitely try to avoid that sort of level design in future levels, where the player is shown cool things that entice further examination and exploration, but then can't go there.
- The first puzzle section is a bit overwhelming. Lots of text to read, and not all of it immediately relevant.
- The first thing I tried was the left-hand-most tip. "Hold Q to pick up by telekinesis." But pressing Q seems to do nothing.
- Animations for hands, and door, etc, are all looking pretty cool. Nice work.
- Adding some sounds for picking up crystals, door opening, etc, will make it feel even cooler.
- I've opened the door, but didn't seem to need to use half the confusing stuff at the tutorial space: "Place an object here to reveal other crystals" - I never figured out what this meant, so maybe it didn't need to be there.
- The first tutorial area could purely be "pick up a crystal and put it in the door." Clear and succinct and simple.
- Even having to shoot the pressure plate felt a bit out-of-character for the game world. But I guess if it was a big "button" over the door with a magic symbol on it, or something, that you have to shoot to reveal the crystals, I guess that sort of thing would make sense in the world setting.
- Combat wasn't very fun, but seems like a solid enough start!
- Colliders on big crystals hamper player movement. I'd just put a big cube or sphere over there, or at least use shapes that don't crook the player into concave shapes that they get stuck in. The player expects to "slide off" or "slide around" these sorts of objects.
- I went up to the second door, and it seemed to want me to pick up the crystal, and put it in the door. But it said "cleanse the forest", but I really don't understand what "cleansing" involves. All the animal creatures are dead, so I guess it's the crystals, or the rotten tree things, but they don't seem to respond to shooting, for example. So just a bit confused.
- It would be kind of cool if I had to use Right Click to make a big boulder, right over the crystals, and if you do that, the crystals smash, and that is what it means to cleanse the area. You'd have to smash all the crystals by making rocks under/on them. :)
- Invisible barrier annoyingly blocks me from looking into little water pool in this area. Seems like a shame.
- I have no idea what I did, but I went back to the door, and put the crystal in it, and it opened. Confused. Didn't work before when I did the same thing. (It still says "And cleanse this forest!" at the bottom, until I walked thru the door, then it went away.
- Trying to keep the 5 orbs lit green at the same time seemed like a useless task. I don't see how it can be done. I just keep shooting them. Seems impossible. They always turn back red.
- Boss fight seemed a bit frustrating.
- Stopped playing at this point.
Looks promising! I enjoyed the overall vibe. Nice one.