What an interesting aproach to the idea... I totally enjoyed playing it, however, I think there should be some sounds when you encourage heroes(even if it's the same sound on both sides). You can ask community for some sounds like I did, but if you don't know how to implement sound when you press a key here's a solution;
1. Drag a sound in unity, that will create a gameobject with AudioSource component
2.Create a new C# script
3.Drag AudioSource component in sound field of a script
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlaySound : MonoBehaviour { public AudioSource sound; void Update(){ if (Input.GetKey(KeyCode.RightArrow)) sound.Play(); } }