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Hey everyone, It's been a rough few weeks working non stop on the project but we finally have our final build for the game!

the name Project Endgame came from my original idea for the story, where you would play the epilogue of an RPG with all the characters at max lvl.

when I was about 2 weeks into the project I scrapped the idea because it seemed a bit convoluted and I wasn't sure I could do it justice.

when I rewrote the story I still kept a lot of the same ideas but adapted them to be the first chapter instead, the name didn't really make sense anymore so I came with something more fitting:

the title of the game is Final Blade

The story itself is very derivative of a bunch of JRPG tropes, I wanted it to be a little cheeky and melodramatic but still have some heart to it, I hope you enjoy it for what it is.

Combat:

The game has a very simple turn based combat system where turn order is determined by character stats, players can use basic attacks, use a small list of skills as they level up,  and use items they find in the environments to heal or restore mana in battle.

You could technically level all the way up to lvl 99 but only the first 10 levels give you new skills to use in battle and the XP requirements get exponentially bigger.

I was going to include a bit more enemy variety and some other stuff in combat but realized very late that the way I set up most of my data containers wasn't going to work in the final version and had to refactor a big part of the combat system to handle it in a different way, the combat system is mostly the same as intended but I had to cut out random enemy encounter variety and simplify enemy behaviors quite a lot.

The game is generally not that difficult, but in case you die you don't really lose any progress, you just get sent back to the world map.

The game is also very unstable, I've been debugging it based on all the game breaking stuff I've found myself but I'm sure there's countless ways to get soft locked I haven't found, thankfully the game isn't too long so in case you need to start from the beginning due to being stuck somewhere or combat just completely breaking you're only losing a few minutes of progress.


I'd like the Thank Morage1 for helping with the assets, he did a really good job with the characters and weapons.

I am aware of a few big issues with the build and I'll try to fix them later today but the current build is probably the final one.