That was an interesting concept, but I think it needed a bit more of a clear explanation for the player. It took me a little moment to figure out and get used to the controls, and I got stuck when I reached the pillar. There was no visual hint of how to reach the next point, and I didn't have enough fuel to get there.
Still, a fun idea. I think the sound effects were a bit loud and jarring for the ambience you were going for, especially the doot-doot-doot-doot-doot-doot-doot one. I have no idea how else to describe it.