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Viewing post in hi

Well, if you don't want to learn programming, then your best bet is to team up with a programmer. There are apps like GameMaker that let you make games without writing code, but believe me, it's still programming. You still have to tell the computer in great detail how you want every little thing in your game to behave; there's no way around that. And it's harder to do it by putting numbers one by one in a zillion little boxes.

And by 3rd-party assets I mean for instance pre-made tile packs you can use in your game, like you can find right here.

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sorry i meant im willing to learn it i just forgot to write it im terribly sorry for my clumsyness....

Oh! Well, if you do want to learn programming, there are lots and lots of options out there. The official Python tutorial can teach you the basics, and there's a free book called Making Computer Games With Python or some such that will get right down to business. Another option is to go for a game genre that's easier to code, such as a text adventure or visual novel, and learn how to make those first. Then you can move on to more serious programming -- like a platformer. (That's where a tool like GameMaker can help you: it has predefined recipes that take care of the basics for you.) Surprisingly, a 2D, tile-based RPG is easier, just a lot more work overall; this is where a visual tool like RPGMaker can come in handy. Poke around and see what you might enjoy doing first.