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The concept is cool, and I like the visuals and writing. Very alien. However, the gameplay parts feel very unpolished, especially with the timers and money being obscured by game elements. My fingers quickly started to hurt from having to click a lot, so I had to stop. I understand that the idea is to sell the monotony of the job, but the game quickly became a drag, to where I didn't want to continue. I would have been curious to see the rest of the story, but not if it means subjecting myself to more of the 'work' and 'scavenge' games.

Hey, thanks for playing our game! Your feedback is really helpful. The story is unfinished so I don't blame you for tapping out early. We're still learning how to make UI with Unity.

There was supposed to be a 3rd minigame that was less monotonous but more ethically dubious. Do you recall at which day you got too frustrated to continue?

It was fairly early on. I think it was the second or third day.