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Thanks for trying it out and for the great feedback! Yeah, we originally designed the game with gameplay first in mind but once things all started coming together, it became clear that this could actually be a really interesting quick introduction to bonding.  I definitely see where you're coming from on the game being more suited to 2D, honesty, the main reason we went with 3D is because we wanted there to be wacky 3D physics with ragdolls and objects getting knocked around. I tried to make it so you would essentially click directly on enemies with your mouse cursor in order to aim, but this aiming both wasn't fully developed and might not have been communicated well (maybe replacing the cursor with a target/reticle sprite could have helped).
Thank you!