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(1 edit)

I think aesthetic part of the game is beautiful, especially when I changing the perception lanes.  Also the topic is very deep and making us think as we walking toward end of the story. The only thing I wish is to have more clues or key elements in each room that maybe players can pick up or interact with, so it can be more relative to the player. After all, I think this game has many potentials and sends out deep message.