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I guess I should, although I need to get one first :) A little busy atm however, and first I badly want to do some tweaks to the particle system controller (almost finished in fact, will allow to fit things tighter by generating systems of a lower quality whenever the one requested does not fit into the buffer instead of skipping them altogether in this case - this is a neat touch for the lower-end GPUs where you would just limit the buffer without the need to set the effect quality that carefully).