Hey, it's been a while. I have some time to try recording matches for your game now, but while practicing matches and attempting to record, I came across a couple of bugs related to units dying when a new round begins. I've only been battling in the Desert Coliseum, so I don't know if these bugs occur in other maps.
If a player has their last unit killed at the beginning of a new round (via Pentagram or Giant Bomb in my scenarios), the game doesn't seem to be able to register that the game is over. This bug's a minor one since the turn player can just surrender after the effects are resolved and then the game gives out the end screen with the proper result...
...However, it looks like if a Creep is killed at the beginning of a new round, the game seems to crash. I'm not sure if it has to be the last Creep in play to cause this, but I know that this has happened to me twice.
This is a short clip of my 2nd crash for reference.