The illustrations are so cute and the sounds and music fit your game very well! Haha, you know how to make the player frustrated, a lot of hidden traps and die one-shot is pretty hard. But I won in the end! Tho had to take several times to pass each level. I like how the music becomes faster in the end, almost creating tension with each level. And the way characters die is so funny, I mean you still can walk a bit further and then die.
Some suggestions: maybe the speed is too fast? Or the traps might be too close to the player right now. I understand you want to make it hard, but that might work well in further levels and not in the very beginning. Also, as I mentioned we still can see and play the character after death, so in the beginning, it made a confusion, because you can’t understand what exactly hit you. There are some problems with colliders on platforms, sometimes you get stuck on them, and even if you jump you can’t move. But overall I like your idea and game very much! It would be interesting to see a princess as a villain as well.