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That's a problem on my part then. Great to hear that controller support is already included! I guess I was initially confused by the "Keyboard only" text in the controls menu, though I now know what you mean. 

I played through the demo with the updated difficulty, and actually managed to finish it this time! The difficulty is a lot better now, though far from perfect. I still think game overs lead to much more frustration than they should. Losing all of your money is a big pain, and other things such as unfolded ladders resetting is also a questionable design choice in my opinion. 

I liked the weapon variety , abilities and bosses.  Though I've gotta say that the game doesn't feel much like a Metroidvania. It was quite linear safe for a few keys, and also very combat focused. That's not necessarily a problem, it just wasn't what i was expecting. Generally I'll also say that keys are a quite boring way of locking off certain parts of the world, and that more ability focused locks would be preferable. 

I discovered a few bugs during this playthrough, but that is to be expected, and it was nothing game breaking. 

Little things like the tutorial birds and the dancing shopkeeper definitely put a smile on my face. You are clearly passionate about the project, and it shows! Keep up the good work. Looking forward to more!

Thank you very much. I will!

I take note about the locking system. I will also take some time to adjust the different levels of difficulty very soon.

I'm posting a new build where the player don't have to put his hand off the mouse (Refuse and Accept also work with W and S), character turns toward the mouse and WASD keyboard + Mouse has been set by default.

If I may ask a question, in your first post, when you talked about the position of the attack button being awkward, Do you mean the "Special Attack" button in this config?

Thank you very much for the valuable feedback :)

Best, 
Dam


I was actually thinking of the attack buttons on the "Only keyboard" layout. They are in a position that makes it quite uncomfortable (for me at least) to use. I quickly found out that I way prefer the keyboard and mouse setup, though I do still think that the special attack button on Ctrl could have a better placement. I personally think the control button is too far down to reach naturally, so maybe the middle mouse button (clicking on the scroll wheel) would be a better choice? The same goes for the heal button, which I think could be more optimally placed on F or E. 

You're totally right! I use a special WQSD config for AZERTY keyboard to play games (French problems ^^), so I didn't noticed that the Ctrl was sooo far from the other buttons... it's totally irrationnal to have to bend the little finger so much to reach a key, not here to play guitar haha.
Thank you very much for the feedback and the little talk, it was really pleasant to share thoughts with you :)
Have a nice week-end!

Thank you too for listening! (: 
And good luck with the game!